We’re a small studio crafting polished games, software and developer tools — from competitive VR shooters to Unity assets used by creators worldwide.
Two titles in active development — a competitive tactical shooter and an arcade dogfighter.
A ranked tactical shooter for VR and PC. Climb the leaderboards, master your loadout, and outplay opponents across skill-based matches.
Small, focused Windows tools we built for ourselves — and share for free.
Schedule shutdowns, restarts, sleep and log-offs with a click — a lightweight power scheduler that stays out of your way.
Instantly black out your display for a break, a presentation, or focus — one shortcut on, one tap off.
Tools we packaged up for other developers, available on the Unity Asset Store.
A custom-pass helper that renders selected objects exactly the way you want in the High Definition Render Pipeline — outlines, overlays, x-ray and more.
Render your URP shadow maps once and reuse them every frame. Static lights become free, and moving characters still cast live shadows on top.
Convincing, ultra-cheap fake light glows for the Universal Render Pipeline — add mood and atmosphere without the performance cost of real lights.
Froxel-based volumetric fog for URP — real light shafts from the sun and your point & spot lights, animated 3D noise, height and distance fog, all driven from a Volume.
Automatic eye-adaptation exposure for URP — the camera measures scene brightness and eases its exposure, so dark rooms brighten and bright exteriors don’t blow out.
A crisp SDF-based outline for Unity UI that works in both URP and HDRP — clean, resolution-independent edges on your UI elements. Free.
A tight-knit, remote-first team spread across Europe.
Questions, collaborations, or just want to say hi? We’d love to hear from you.
✉ contact@hworksinteractive.com