Froxel-based volumetric fog for the Universal Render Pipeline — real light shafts from the sun and from your point and spot lights, animated 3D noise, height and distance fog, all driven from a Volume.
H Volumetric Fog fills a camera-aligned 3D grid (“froxels”) with lit fog every frame, then blends it onto your scene — so the sun and your point and spot lights cast real, shadowed light shafts through the air.
Built and tuned for real projects — performant, flexible, and easy to dial in per area of your scene.