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UnityURPFogLighting

H Volumetric Fog URP

Froxel-based volumetric fog for the Universal Render Pipeline — real light shafts from the sun and from your point and spot lights, animated 3D noise, height and distance fog, all driven from a Volume.

H Volumetric Fog fills a camera-aligned 3D grid (“froxels”) with lit fog every frame, then blends it onto your scene — so the sun and your point and spot lights cast real, shadowed light shafts through the air.

Features

  • Real light shafts from the sun and from point & spot lights (with shadows)
  • Animated 3D noise, height fog and distance fog
  • Per-light overrides (Side Scatter, Beam Reach, Shaft Rolloff, multiplier, shadow dimmer)
  • Quality tiers, temporal reprojection, all driven from a Volume

Built and tuned for real projects — performant, flexible, and easy to dial in per area of your scene.