Cheap, decal-based “fake” lighting that keeps your scene lit — while the expensive real-time lights only fire up close. Mood and atmosphere without the runtime cost.
H_FakeLights replaces distant real-time lights with cheap, decal-based “fake” lighting, and only enables the expensive real-time lights when the player (or camera) is close.
It’s a lighting trick and a production-friendly system, designed for real games, not just demos.