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UnityURPLightingPerformance

H Fake Lights URP

Cheap, decal-based “fake” lighting that keeps your scene lit — while the expensive real-time lights only fire up close. Mood and atmosphere without the runtime cost.

H_FakeLights replaces distant real-time lights with cheap, decal-based “fake” lighting, and only enables the expensive real-time lights when the player (or camera) is close.

Result

  • The scene still looks lit
  • Performance stays under control
  • Real-time lighting is preserved where it actually matters

It’s a lighting trick and a production-friendly system, designed for real games, not just demos.