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UnityURPPost-processingExposure

H Auto Exposure URP

Automatic eye-adaptation exposure for the Universal Render Pipeline — the camera measures the scene brightness and eases its exposure over time, so dark rooms brighten and bright exteriors don’t blow out.

H Auto Exposure measures your scene’s brightness each frame and adapts the camera exposure over time, like a real eye or camera — so moving between a dark interior and a bright exterior stays comfortable and readable.

Features

  • Fixed, Automatic, Automatic Histogram, Curve Mapping and Physical Camera modes
  • Average, Spot, Center-weighted, Mask and Procedural-mask metering
  • Progressive adaptation with separate dark→light / light→dark speeds
  • EV limits, exposure compensation and mid-grey calibration — all driven from a Volume

Works with your post stack (add a Tonemapping override) and is near-free when idle. Built and adapted for URP.