Automatic eye-adaptation exposure for the Universal Render Pipeline — the camera measures the scene brightness and eases its exposure over time, so dark rooms brighten and bright exteriors don’t blow out.
H Auto Exposure measures your scene’s brightness each frame and adapts the camera exposure over time, like a real eye or camera — so moving between a dark interior and a bright exterior stays comfortable and readable.
Works with your post stack (add a Tonemapping override) and is near-free when idle. Built and adapted for URP.